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Old May 20, 2005, 12:18 AM // 00:18   #141
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You need echo, not arcane echo. Arcane echo doesn't work for skills I believe. Only spells. Echo works for skills.
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Old May 20, 2005, 07:39 PM // 19:39   #142
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hey i was just looking at some of the shock sniper builds.. i find that most people use conjure lightning...

well i just finished this mission called ice caves of sorrow.. and i end up in this area where u can "infuse" armors.. and when u infuse armor piece u get +x lightning armor or something... and people can keep infused armors for the rest of the game...

judging from that.. i find that shock snipers will get owned in pvp if ppl have infused armors..

so wud it be just the same if i pumped fire magic and use conjure flame (get fiery bow string) which has the same effect as conjure lightning?

i think ppl shud be aware that lightning armor > shock snipers...

maybe fire magic is better...... and we'll be known as "burning snipers"
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Old May 20, 2005, 07:50 PM // 19:50   #143
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Quote:
Originally Posted by Josephine
hey i was just looking at some of the shock sniper builds.. i find that most people use conjure lightning...

well i just finished this mission called ice caves of sorrow.. and i end up in this area where u can "infuse" armors.. and when u infuse armor piece u get +x lightning armor or something... and people can keep infused armors for the rest of the game...

judging from that.. i find that shock snipers will get owned in pvp if ppl have infused armors..

so wud it be just the same if i pumped fire magic and use conjure flame (get fiery bow string) which has the same effect as conjure lightning?

i think ppl shud be aware that lightning armor > shock snipers...

maybe fire magic is better...... and we'll be known as "burning snipers"
I really doubt that. All infusion does is put the line "infused" on your armour piece and make it so that the skill Spectral Agony that all the Mursaat use is reduced to only 1 arrow of regen. I could post a screenshot of my Druid's armour right now if I wasn't so lazy to prove my point... There's no vs Lightning bonus unless they recently changed it... In which case, A) What a stupid idea, B) why hasn't my armour been automatically updated?

In any case, I prefer Air Magic to all the other elements for most builds. I find that there aren't a whole lot of good R/E anymore though. They got nerfed out of their indeniable überness which made them popular several months ago and now there are people that still think they're good. Not that they're all bad, infact, there are some great ones... but most people are like "alright! so! conjure lightning should own cause it has +25% penetration (which it DOESN'T) and so on.
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Old May 20, 2005, 07:53 PM // 19:53   #144
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well i find fire magic u get more variety of spells.. plus some cool ae spells for pve situations.. but yeah... conjure lightning shud have armor penetration ><"

but yeah.. i didn't know if they gave lightning armor or not...just a bunch of ppl told me u get lightning armor or smth.. (stupid ppl T_T")

Last edited by Josephine; May 20, 2005 at 07:58 PM // 19:58..
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Old May 20, 2005, 07:54 PM // 19:54   #145
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that would make it a thousand times better than the other 2 conjures though. if they ever did that, you would never see a fire or an ice ranger again.
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Old May 20, 2005, 07:59 PM // 19:59   #146
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hopefully in the new patch they change it
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Old May 21, 2005, 03:16 AM // 03:16   #147
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I have a r/e char going the shock sniper route. I have been putting points in marksmanship, expertise, and air. Lately I have been wondering if I would be better off dumping air and going with wilderness instead...more of a "pure" ranger. Any advice would be appreciated.
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Old May 21, 2005, 03:51 AM // 03:51   #148
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The only air skill I used until I got my Conjure was Gale. I found a quick and easy knockdown quite handy, whether it was getting something off a party mate, another interuption when all of mine were recharging, or setting up for a Hunters Shot, and it only requires a level 5 in Air, freeing up more points for Wilderness. I use actually 4 skill set up, High Marks and high expertise, medium Wilderness and low Air attribute point distribution.
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Old May 21, 2005, 11:01 AM // 11:01   #149
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I used ot be a R/E as well, i just like teh idea of doing huge ammounts of damage in short time from a distance, but that wasnt really the case...

And i started thinking things like Kindle Arrows and Ignite Arrows do more damage then conjure, the only problem is that they dont last as long, and they dont work with barrage, but on the contrary of that you can use a zealous bowstring + conjure gets dispelled easilly and it has a 55 seconds recharge time after taht...

So IMO they nerfed it a bit TOO much... so i just switched to R/Me DoT build... it suits me fine so far... Poison + Conjure Phantasm = loosing 18 health per second.. and believe me that scares the SHIT out of them..

I use it to support my warrior (give him the edge), save my own ass vs warriors (hey 18 extra DPS vs a warrior, that shift the odds in ur favor a bit ), or to keep a monk that busy that it has to make chooices: 1 do i save my own ass, from getting beaten up by that warrior or 2 do i save my teammates from a slowly and most painful death

---

I'll see how far i get with this build, maybe i'll when i get that far i'll change poison arrow, for apply poison again and put in Incendinary Arrows and Fragility as well for some extra hardcore damage, but i'll have to see about that...
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Old May 21, 2005, 11:20 AM // 11:20   #150
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I'm actually a R/E build as well, not finding air as useful as wilderness survival mainly because of the healing + poision + kinde/ignite arrows skills and helps to survive on your own more.

I am currently still new and i'm about to ask some of the noobiest questions so don't flame:
1) what is meant by DPS?
2) can you switch your second professions later on? like after ascention?
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Old May 21, 2005, 11:31 AM // 11:31   #151
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DPS = Damage per second

When you reach the desert there is a ghost (I believe) that offers you the chance to change secondary, I think you get all the skill points back from your original secondary.. but you have to go back to get the required skills. So.. err, Yes!
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Old May 21, 2005, 12:38 PM // 12:38   #152
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ahh i c, thanks.

So when u say go back to get the required skills u mean the quests that offer secondary skills right...if so that is going to be long..but atleast i get skill points back.
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Old May 21, 2005, 08:29 PM // 20:29   #153
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Really, there is no reason NOT to take a second class even if you don't plan on using it. It just gives you a few more options and keeps you from going "I really should've..."
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Old May 22, 2005, 07:55 PM // 19:55   #154
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Quote:
Originally Posted by Scavenger
I see a lot of builds that are ranger/something but y not just ranger? They have good skills on thier own if u mix them right.
I came up with this:

Class: Ranger

Assumed items:
+2 to Expertise
+2 to Marksmanship
+2 to Wilderness Survival
One of those three stats could be split between a mask and a minor rune, but you're still looking at -100 HP from two major runes. That's a whole lot of ouchy.
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Old May 22, 2005, 11:38 PM // 23:38   #155
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I'm like a level 9 ranger. Here are my skills:

Charm Animal
Comfort Animal
Dodge
Dual Shot
Favorable Winds
Feral Lunge
Hunters Shot
Ignite Arrows
Penetrating Attack
Point Blank Shot
Power Shot
Quickining Zephyr
Read The Wind
Troll Unguent

You can get a bunch of skills from Sir Bertran in Ascalon City. This guy is after the Searing. Gives almost all of the skills for rangers.

I also have a bunch of cool weapons:

Diessa Flatbow of Fortitude

piercing damage 9-13 (requires 3 markmanship)
damage +33%
attack speed -67%
health +25
damage +20%

Horn Bow
piercing damage 7-11
damage +10% (while health is below 50%)
damage +20%

Ascalon Bow
energy +5
piercing damage 9-13 (requires 3 markmanship)
damage +25% (against charr)
damage +20%

cool huh?
my character is Poison Archer.
I'm on the level after the Searing!

Last edited by Tough Girl; May 22, 2005 at 11:47 PM // 23:47..
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Old May 23, 2005, 04:42 PM // 16:42   #156
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Well I have a lv 12 R/Mo and I think it is a reasonable combination. Sometimes I wonder if it is "the best" but in missions with other players or in PvP, I stand up pretty well. Overall, I think the game is pretty well balanced.

I approach it from a traditional ranger/healer standpoint. Damage comes soly from ranger skills and Mo is used for healing. My attribute points are Expertise and Marksmanship as "primaries" - around level 7 and my secondaries are Wilderness, Beastmastery, and Healing. I end up keeping the two primary attributes set and adjust the others depending upon the role I will take. The skills adjust to the role as well.

I think you could argue this is tooo many attributes to cover but I have tried leaving off the pet all-together and I have more trouble ( I have a level 11 cat from the first ranger mission ). Wilderness is there mainly for ignite arrows but I find that spell very useful in dealing significant damage to the mob attacking the lead fighters. As a healer I am fair, but often the best the group has so they have to make do.

I think you also have to remember that, other than a warrior, this is the class most dependant on stuff - ie good armor and bow. A good bow definitely can make a below average guy look lots better.

If I can get into a group where I play a support role and add firepower on top of someone else - it works great. In PvE it seems effective. But in exploring and messing around I am in regions with monsters far below me. I wonder if I am the only non-powerhouse sometimes but when I group up, I more than hold my own so the worries leave.

It is not always straightforward though - Quickening Zyph definitely HURTS me in a solo role - so you have to choose skills and attributes to fit your role for that adventure. This is part of the reason I like the character though.

Any suggestions?

Last edited by Demetrious; May 23, 2005 at 04:46 PM // 16:46..
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Old May 23, 2005, 07:47 PM // 19:47   #157
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I am a level 9 R/Me and i find that i dont use a lot of my skills, even the ones in my skill bar. i use ignite arrows when i can remember or when i see a large group of mobs. then i mainly use power shot, conjure phantasm, and dual shot. i use hunters shot on a the melee guys, and troll..whatever i dont use since my health never drops below half. i have that spell that creates a spirit, but it takes so long to cast that it never seems useful. penetrating attack i find doesnt do as much damage as power shot.

i guess my point is i still dont know what the useful skills are, or maybe i am not fighting effectivley.
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Old May 23, 2005, 08:10 PM // 20:10   #158
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is there a certain bow shock snipers shud be using? shortbow? longbow?

is there a difference in attack speeds with longbow and flatbow? cuz it seems longbow is the slowest.... and that sux... why is there a drawback on the longbow?
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Old May 23, 2005, 08:26 PM // 20:26   #159
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Range and attack speeds differ between bows. Longer range generally will fire slower.

icpmrman - if your health never drops but the bad guys do, then I would think all is well
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Old May 23, 2005, 08:41 PM // 20:41   #160
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im doing pretty well as a R/E, fire ranger

with marks and exp both around 7-9, with wilderness at 2 and fire magic at 3

Penetrating Shot
Power Shot
Kindle Arrows
Favorable Winds
Phoenix
Fire Storm
Rez Signet (yes still need this even with monks going with in PVE, usually drop in when with henches and grab another marks skill)

I have a pretty nice short and longbow i use, cant remember stats right now, but im doing 40-60 damage a shot depending on what i have active...doing pretty well.

question about tigers fury...is it more beneficial than the quick shot elite skill? or do people just pick it 'cause you can get it sooner?
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